A flexible game designer with 4+ years of experience with both Unreal Engine and Unity, who crafts genuine and interactive player experiences.
Versatile and able to contribute and find solutions to any design challenge, particularly proficient on anything UI/UX related.
3 games already shipped, the latest being on Steam with a critically acclaimed positivity ratio (90%+) and 600+ reviews.
Currently working as Game and UX designer intern at Triumph Studios – Paradox Interactive.
Platform: PC – Steam release on June 2021
Genre: Real-Time Strategy
Engine: Unity (D.O.T.S.)
My Main Responsibilites
Platform: PC – Itch.io release on June 2020
Genre: Stealth
Engine: Unreal Engine
My Main Responsibilites
Platform: PC – Itch.io release on June 2019
Genre: Puzzle
Engine: Unreal Engine
My Main Responsibilites