LUCA COSTANZO

GAME DESIGNER - with a particular interest in UI/UX

GAME DESIGNER

with an interest in UI/UX

A flexible game designer with 4+ years of experience with both Unreal Engine and Unity, who crafts genuine and interactive player experiences.

Versatile and able to contribute and find solutions to any design challenge,  particularly proficient on  anything UI/UX related.

3 games already shipped, the latest being on Steam with a critically acclaimed positivity ratio (90%+) and 600+ reviews.

Currently working as Game and UX designer intern at Triumph Studios – Paradox Interactive.

VEDELEM - THE GOLDEN HORDE

UI/UX & Game Designer

Platform: PC – Steam release on June 2021

Genre: Real-Time Strategy

Engine: Unity (D.O.T.S.)

My Main Responsibilites

  • Designing and implementing the User Interface: flow, layout, logic and usability through several iterations of interactive wireframes to in-engine implementation.
  • Designing, implementing  and balancing the entire Economic Structure and its various subsystems.
  • Researching, analyzing and understanding our target audience by creating a case study and User Persona on Real-Time Strategy game players.
  • Crafting and maintaining a coherent design vision from a white board to a full released product on Steam.
test 1

LEVIS UMBRA

UI/UX Designer

Platform: PC – Itch.io release on June 2020

Genre: Stealth

Engine: Unreal Engine

My Main Responsibilites

  • Designing and implementing the logic and flow of menus and UI in-engine. Additional implementation of UX-enhancing related features.
  • Creation of custom UI art assets, including typography-related assets, icons, widgets, animations and 3D menu scenes.
  • Researching, analyzing and understanding our target audience by creating a case study and User Persona on Stealth game players and their experience with the genre.

MARBLEGROUND: CONSTRUCT

Game Designer

Platform: PC – Itch.io release on June 2019

Genre: Puzzle

Engine: Unreal Engine

My Main Responsibilites

  • Leading a multidisciplinary and constraintless team through a brainstorm-heavy concepting phase.
  • Responsible for delivering high-quality and eye-catching pitches & presentation to the stakeholders.
  • Organizing and analyzing focus group playtesting session with target audience (kids).
  • Responsible for the overall design of the project through all the phases of development.